At this point the game was about collecting tiles, which turned into gold, collecting tokens which unlocked monsters. Gold unlocked the upgrades which helped the player to catch the monsters.
I was going to participate in White Nights Conference 2016 in Helsinki and I though it was time to update the graphics, and make the game more presentable.
I designed 9 different monsters.
I designed a opening screen. There player could see the Monster Card, buy torpedo and unlock upgrades. The torpedo was a kind of power up, which launched a projectile that destroyed all the mountains from its way, and turned the tiles underneath to same color. So, it could be used for making a path. "PATCHING THE LEAK" was an upgrade for the ship, it gave player more moves, since the "patching animal" could slow down the ship from sinking.